Buaya-kun on DeviantArthttp://creativecommons.org/licenses/by/3.0/https://www.deviantart.com/buaya-kun/art/One-Sweet-Day-604382896Buaya-kun

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One Sweet Day

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Description

Your swimming date started from the swimming pool cafe, where both of you have relax for a while. This is the good time for you to enjoy her astonishing beauty.
"Hey, why are you starring at me like that?"

This is the first render of Aya revision 13, the difference can be spotted easily with the previous work. Also, this is the test render of the completed cloud rendering platform. Light was HDRI and this took 4 hours to completed. Again, like previous, no postwork on this one.
Image size
1536x2048px 1.55 MB
Comments5
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:star::star::star::star-empty: Overall
:star::star::star::star-empty::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star::star-half::star-empty: Technique
:star::star::star::star::star-empty: Impact

Ok, first impressions. Scenery, lighting, furnishings, all very natural.

Pose and expression in general are also very good.

However, there are some details that don't seem quite right, or that could have been rather readily improved.

The degree to which her eyes are open seem to me to indicate a degree of surprise, given that the eyelids are open to an extent sufficient to expose the sclera of her eyes beneath the irises. Also, the top plane of the lower lid, and the bottom plane of the upper lid, as referenced in www.stanprokopenko.com/blog/20… , are generally more visible. Also, the whites (sclera of here eyes seem a bit too monochromatic, shading more to the blue than I would find quite believable, given that there are a number of veins and capillaries that are normally visible as part of the sclera.

For the last anatomical feature I'll be discussing, I think that the underarm hair as shown is subject to improvement in 3 ways. First, it normally lays more flush against the skin, being pulled more upright when the arm is raise to point upward along the line of the spine, (essentially, raising her arms above her head.) Second, it appears that some of the hairs are clipping through the geometry of the upper arm, instead of being pressed down by it. Third, the positioning of the patch of hair seems to be particularly far forward, given that the hair is normally concealed by the arm when it's positioned as shown.

With regard to the fit and geometry of her swimsuit, if you look along the light blue edging in her cleavage, it is visibly angular rather than a smooth curve, which an increased degree of subdivision on the mesh of the swimsuit would help improve. The fit is visibly imperfect above her left shoulder (on our right), where there is a visible gap between her skin and her shoulder, where actual cloth under tension (such as a snug fitting swimsuit) would be pulled into tight contact with her skin. This is a commonly observed visual effect that could be corrected with a bit more effort using magnets/smoothing or fitting iterations in the cloth simulation.

I hope these comments are useful to you.